Now the Summer pursuit lineup and Defender of Varrock both have sizeable chunks in the wilderness, if we presume the quests are going to remain I believe the best option would be instancing that RS gold the whole quest. What do I mean by this? The moment you meet the pursuit beginning point or enter wilderness as part of he defender of varrack story you are by yourself, no player interaction. Even though this would slightly change the pursuit it would not effect it too much.
I believe Green Dragons, armoured Zombies,'' Chaos Ele and so on should all stay the same, the very best training spot in the game should be a little dangerous! However the Corporeal beast is an interesting point, although I'm convinced it would be interesting to barrage runners moving to the cave its boss mechanic is unique in RS in you will be banking a number of occasions due to its high risk character. In case the entry was moved closer the edge of the wildy it might prove more appealing since it's currently just past level 20, the tele cut off point.
Summoning also presents a challenge, so I would far prefer unique basic game restrictions, so while committing would be readily solved by not allowing lent weapons from the wilderness, summoning battle level will have to change. It'd be ncie to be able to drop everything at any time, exactly enjoy the rest of RS and limiting pouches in this manner seems unnatural in pvp worlds, let alone what the rainforest should be. I Don't Have Any solution to this, perhaps the best one is to easy leave it as"pouch in devise, combat goes up"
Ever. The thrill of the wilderness allowed something that pvp and bh worlds are missing, and has been the best handling of this that I have seen in any game. Pvp meeting pve players. By having limited resources like rune, treasure trails, dragons, the abyss and bosses from the wildy it gave non pvpers a threat to take to input possible pvp to receive rewards, it was not compulsory in any way. My preceding point for those quests stands as every participant needs to have access to that type of material, but which makes some worlds"secure" defeats the purpose completely. This is the one thing I am most concerned about, if there's a safe world to never get attacked it defeats the purpose of it an element of risk. No runecrafter with use hazardous abyss as there is a perfectly safe one to use one hop away. Armoured zombie goers can but run on a secure world and pop over to a dangerous one once from this wilderness, actually that could apply to anything. That is a plea, do not promote the notion of"safe" worlds along with the half assed wilderness, it defeats the stage and also the enjoyment of the wildy.
Since wilderness and free trade are being discussed, what's going to happen to matters that Buy runescape 3 gold were originally made to replace it? Speedy history lesson... GE- was created about a month before the notorious updates to replace completely free trade. Ancient warriors equipment- was initially made to be like statuettes, beacuse that the pvp drops were soo bad back then, they left ancient warriors equipments that a luck drop too so you had a chance to get them and make money (the economy at the time was extremely reduced )